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CAMERA Overview

A camera specifies, among other things, a location and orientation in space from which to generate an image (specified as a MATRIX44 instance, of course), an angular field of view, near and far clipping planes, and the portion of the screen on which the image is to be rendered.

Once you've set up your data structures, the inner loop of many Skandha4 applications consists essentially of handling any user input, adjusting a few MATRIX44 instances to move things and/or the point of view incrementally, and then sending a :DRAW message to the camera(s) of your choice.


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