Abstract
Biology
and medicine rely fundamentally
on anatomy. Not only do you need
anatomical knowledge to understand normal and
abnormal function, anatomy also provides a framework
for organizing other kinds of biomedical data. That’s
why medical and other health sciences students take
anatomy as one of their first courses. The Digital Anatomist Project
undertaken by members of the University
of Washington Structural
Informatics Group aims to “put
anatomy on a computer” in such a
way that anatomical information
becomes as fundamental to biomedical
information management
as the study of anatomy is to medical
students. To do this we need to
develop methods for representing
anatomical information, accessing
it, and reusing it in multiple applications
ranging from education to
clinical practice. This development process engenders
many of the core research areas in biological structural informatics,
which we have defined as a subfield of medical informatics
dealing with information about the physical
organization of the body.1 By its nature, structural information
proves highly amenable to representation and
visualization by computer graphics methods. In fact,
computer graphics offers the first real breakthrough in
anatomical knowledge representation since publication
of the first scholarly anatomical treatise in 1546, in that
it provides a means for capturing the 3D dynamic nature
of the human body. In this article we explain the nature of anatomical
information and discuss the design of a system to organize
and access it. Example applications show the potential
for reusing the same information in contexts ranging
from education to clinical medicine, as well as the role
of graphics in visualizing and interacting with anatomical
representations.